Unity Accessibility Plugin – Update 16 – Asset Store Sales (Am I Rich Yet?)

The Unity Accessibility Plugin has been on the Asset Store for 10 months now – time to take a look at the numbers.

Sales and Updates

The plugin is performing well for what it is: A small niche product.
On average, about 4 people pick it up each month. Not all of these are paid, since I occasionally give out a free key, and the plugin was on sale at a reduced price for a while.

Dark haired woman holding up two bags full of money with a satisfied smile

Do you really think this is what’s happening?

If you do the math you’ll see that no one is getting rich from it.
Of course that’s not stopping the occasional side remark:
Why isn’t this free!?” (to which I quietly sigh and then move on)

I always had very realistic expectations about sales (remember my post: Is It Worth Doing?). In fact, I had only anticipated about 1 or 2 per month. So by my standards, the plugin is actually outperforming! And the sales I get allow me to spend some time each month on email support and on updating the plugin. Since release, I’ve updated the plugin three times and I’m about to release a fourth update.

This is exactly what I was hoping for and I’m really happy the plugin is doing this well!

Mac Support (and JAWS)

One of the biggest features I’ve added was support for voice out on a Mac. I am not a Mac user and feel uncomfortable using one, so I kept putting it off. It wasn’t until a friend needed it that I finally took a deep breath and jumped in. The code for it turned out to be surprisingly trivial. My friend also helped me test it, which made it a lot easier.

I know that JAWS support is still sorely missing from the plugin, and it’s in the works. But that is a whole other can of worms, for another day.
Here’s the link to my Road Map on Trello if you’re interested in what else is coming:
UAP Road Map


					

2 thoughts on “Unity Accessibility Plugin – Update 16 – Asset Store Sales (Am I Rich Yet?)

  1. Sharon Goza says:

    I saw in your documentation that you had no plans for it, but I would really love to see WebGL support. We’re using Unity to develop training games which have to be web based and 508 compliant.

    Like

    • Actually, there isn’t much missing to make WebGL work, as long as you are ok with using a third party plugin for voice synthesis. I also recently refactored some of the code that initially made it not work in WebGL. Now I have to take another look and test if anything else is incompatible, but that’s it.

      Like

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